When Alice radios in, telling them they will get extra cash for terminating JB, a Morality Moment comes for the first time,Īnd the players can decide to either kill him or spare him by lying and telling Alice that he escaped.įollowing the sequence in which JB's fate is decided, a cut scene triggers showing Shanghai under attack as the city is mostly destroyed by a terrorist attack. They then proceed with the second part of their mission in the form of planting locator beacons throughout strategic locations in Shanghai.Īfter planting the last of the beacons and an encounter with overzealous security guards, they regroup on a rooftop of a building. JB leads them to a back alley where their gear and weapons have been stashed in a dumpster. Who, along with Alice Murray run Trans World Operations (TWO), hence the game's title. The story "ARMY TWO: 40TH DAY" finds Tyson Rios and Elliot Salem as self-employed private contractors, Upon meeting him it is revealed that he was once an SSC Operative who also worked for Dalton. If you’re looking to grab a friend and have some fun while slaughtering hundreds of drug runners, you won’t be disappointed with The Devil’s Cartel.Their second mission as the newly formed company takes them to Shanghai where they are tasked with meeting a contact named JB. As a mindless co-op shooter, it delivers. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. At one point, after a thorough search of the environment yielded no further enemies, my co-op partner and I had to restart the whole fight because the game didn’t think we had cleared the area.Īrmy of Two: The Devil’s Cartel is a tricky game to recommend. Others caused odd line-of-sight issues and floating environmental objects. One prevented custom masks and outfits to load, so our characters were nothing more than floating heads, arms, and feet. Glitches rear their head occasionally, but rarely required a restart in my experience. I wasn’t expecting Battlefield levels of destruction, but the new engine doesn’t do much to shake up the gameplay experience. You can chip away at specific cover points, but most objects just disappear in a brief cloud of grey dust. While the first game had forced co-op moments like the back-to-back shootouts, you won’t be required to do much with your partner outside of the occasional step jump.ĭICE’s Frostbite 2 engine is capable of great environmental damage, but this aspect isn’t utilized often outside of the occasional scripted setpiece moment. A system is in place that rewards you for flanking or distracting enemies, but it’s entirely possible to blast through the game without ever thinking of team tactics. Outside of the awesome Overkill sequences, not much separates The Devil’s Cartel from other co-op shooters. At the end of Overkill sessions, rooms are filled with piles of stumpy torsos. Also, every bullet you fire can separate limbs and heads from bodies. In this state, you’re granted invulnerability, infinite ammo, and you never have to reload. Alpha and Bravo build a rage meter as they destroy enemies and the environment around them, and they can unleash the ridiculous Overkill mode once it’s full. Once you’re past the fact that the finished game isn’t quite what was promised, EA’s shooter manages to deliver some silly thrills. Outside of two brief mentions buried in the EA Redwood Shores section of the credits, there’s no indication whatsoever that the studio known for Dead Space touched this game. And Visceral? You won’t see its logo anywhere on the box or during the opening splash screens. As for the cartel-based storyline, don’t go into this game expecting a narrative that’s any deeper than the typical generic action game. Playing through The Devil’s Cartel, I often wondered if I was playing the same game that we had featured.Īlpha and Bravo may not play air guitar, but they still fist bump and make jokes about getting “bullet cancer.” They’re not quite at the level of silliness as Salem and Rios (especially in the first game), but they aren’t exactly somber, ultra-professional mercenaries either. To go along with the more mature tone for the characters, the story would tackle the deadly serious Mexican drug cartel situation in a respectful manner. New protagonists would take center stage, and they’d be more serious than the air-guitar-playing, fist-bumping Salem and Rios. Visceral Games would be handling the creation of the game with a new Montreal-based studio. When we featured Army of Two: The Devil’s Cartel on the cover of our magazine last year, it was pitched as a new direction for the series.
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